﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace SpectrEngine.Framework
{
    public interface IDrawableItem
    {
        int DrawOrder { get; }

        bool Visible { get; }

        event EventHandler DrawOrderChanged;
        event EventHandler VisibleChanged;

        void Draw(GameTime gameTime, SpriteBatch spriteBatch);
    }
}
